NukeZone Speed Round #1 – Changes List
· No satellites.
· No Starting Bonus.
· No Headquarters (including HQ Ops, General, etc).
· No walls.
· No forums (will be added in future rounds).
· No Tomahawk missiles.
· No combo points or combo points top list.
· No clan switching during the round.
· No clanless provinces (everyone must be in a clan).
· No market.
· No bank.
· Double the amount of units per turn when building units.
· Double the amount of units housed in each housing building.
· Maximum number of members per clan is 10.
· You cannot be kicked from a clan and you cannot choose to leave the clan.
· Research changed and is now time based. You may only research 1 at a time and it will cost 50 turns and take a specified amount of time to complete. Every 50 Research Labs will deduct 1 hour from the time it will take to complete your research (to a maximum of 200 RL’s or 4 hours).
· Research available:
- Money Production:
- Level 1 ($10,000) Costs 50 turns and takes 10 hours to complete.
- Level 2 ($20,000) Costs 50 turns and takes 10 hours to complete.
- Level 3 ($30,000) Costs 50 turns and takes 10 hours to complete.
- Missile Accuracy:
- Level 1 (50% accuracy) Costs 50 turns and takes 6 hours to complete.
- Level 2 (80% accuracy) Costs 50 turns and takes 6 hours to complete.
- Engineer Effectiveness:
- Level 1 (10 buildings per turn) Costs50 turns and takes 8 hours to complete.
- Level 2 (15 buildings per turn) Costs50 turns and takes 8 hours to complete.
- Power Plant Efficiency:
- Level 1 (50% power increase) Costs50 turns and takes 8 hours to complete.
· When killed, you remain dead for 3 hours.
· Nuke Protection time is 12 hours.
· All provinces start with $500,000 and 250 turns.
· All provinces receive a one-time bonus of $500,000 and 175 turns on the first login.
· 1 turn and 5% morale every 10 minutes.
· Income received every 30 minutes.
· 5% missile power every 20 minutes.
· Default income is $5,000.
· Unit attacks cost 5% more morale and do slightly more damage.
· Clan bonus for every 2000 clan points.
· Clan bonus is 100 turns and $500k per clan member.
· Maximum 3 clans wars at a time.
· You must be at war for at least 12 hours before you can declare peace.
· You must wait 48 hours before you can declare war again against the same clan (you can always declare if it creates a mutual war).
Units Available:
Sea:
|
Name |
Attack/Life |
Cost |
Can Attack |
|
Submarine |
210/170 |
$2,800 |
Sea |
|
Battleship |
130/80 |
$2,300 |
Air, Build |
|
Stealth Boat |
50/65 |
$700 |
Sea, Inf |
|
Destroyer |
70/60 |
$1,500 |
Veh, Inf, Build |
|
Cruiser |
85/105 |
$2,000 |
Sea, Air, Build |
Air:
|
Name |
Attack/Life |
Cost |
Can Attack |
|
F-22 Raptor |
65/75 |
$1,300 |
Sea, Air |
|
EF-2000 Typhoon |
60/35 |
$800 |
Air, Build |
|
F-35 Lightning II |
55/45 |
$925 |
Air, Veh |
|
EC-665 Tiger |
35/45 |
$700 |
Veh, Inf, Build |
|
B-2 Stealth Bomber |
130/55 |
$1,500 |
Build |
|
SH-60 Sea Hawk |
75/40 |
$500 |
Sea |
|
Global hawk UAV |
0/350 |
$35,000 |
|
Vehicles:
|
Name |
Attack/Life |
Cost |
Can Attack |
|
Humvee |
60/20 |
$500 |
Inf |
|
M270 MLRS Tank |
40/35 |
$600 |
Sea, Inf, Build |
|
Heavy Artillery |
95/40 |
$1,000 |
Build |
|
LAV-AD Avenger tank |
70/30 |
$800 |
Air |
|
M1 Abrams Tank |
65/60 |
$1,250 |
Veh, Build |
Infantries:
|
Name |
Attack/Life |
Cost |
Can Attack |
|
Thief |
0/5 |
$5,000 |
|
|
Spy |
0/5 |
$10,000 |
|
|
Sniper |
125/65 |
$5,000 |
|
|
Navy Seal |
45/25 |
$900 |
Sea, Build |
|
Heavy infantry |
20/15 |
$400 |
Air, Inf, Build |
|
Machine Gunner |
20/15 |
$350 |
Inf |
|
Grenade Soldier |
35/10 |
$425 |
Veh |